The much larger-scale version 3.11.0 update with Path of Exile, much higher quality compared to the Delirium, premiered earlier in June. It brings a much-anticipated and extensive melee fighting reform, you farm your seeds and then kill the monster that grows from the seed and then you harvest your Lifeforce from the monster you planted, and also a new Harvest Challenge League.
Melee rework has had about a huge balance of changes plus a fundamental rethinking from the EZNPC.COM melee principle. Usually, by default, each attack can not hit multiple enemies, so my suggestion is, you'd better harvest one monster a time, and you will interrupt your very own talent, for instance, attack cancellation for much further flexibility. Right now, many monsters also deal with damage in some specific areas when you are in front of them, rather than just straightly dealing harm to the target, so that you can now evade this damage just by evading. What's more, you will also notice the improved enemy telegrams, along with more granular revisions to accuracy, blocking, goals, and even more.
And certainly, a whole new major update also means a brand new challenge alliance, and they are time-limited game worlds Path of Exile Currency for testing and introducing brand new content. In the Path of Exile Harvest Challenge Alliance, you will encounter boulder during your exploration, get in touch with the early army which will reveal the middle in the battle and possess the opportunity to release them to be able to strike them all by yourself. Defeat these monsters to get "great rewards" and 'those shards you probably use to gain access to the permanent conflict area later."